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|Shigeru Miyamoto during E3 in June 2013|
|Native name||宮本 茂|
|Birthday/Birthplace||(1952-11-16) November 16, 1952
Sonobe, Kyoto, Japan
|College(s)||Kanazawa College of Art|
|Profession(s)||Game designer, game producer|
|Title||At Nintendo Co. Ltd.:
General Manager of Nintendo EAD (1984–2015)
Senior Executive (2002–2015)
Representative Director/Creative Fellow (2015–2017)
Representative Director/Fellow (2017–)
|Awards Won||AIAS Hall of Fame Award (1998)
BAFTA Fellowship (2010)
Shigeru Miyamoto (宮本 茂, Miyamoto Shigeru ?, literal meaning of his name: 宮本 “base of the palace” 茂 “exuberant”) (November 16, 1952, Sonobe cho, Kyoto) , Japan) is a Japanese video game designer and producer who has been working for Nintendo since 1977. He is considered to be “the father of modern video games” or “the Walt Disney of electronic games” for creating some of the most popular franchises. Influential in the industry, among which are Mario, Donkey Kong, The Legend of Zelda, Star Fox, Pikmin and F-Zero.
His games have been a great success both among critics and in sales, and he has received several awards, including the Prince of Asturias Award for Communication and Humanities in 2012.
Shigeru Miyamoto’s Biography
Shigeru Miyamoto was born in the Japanese town of Sonobe, Kyoto, on November 16, 1952. He is the son of Iijake Miyamoto and Hinako Aruha, two teachers of traditional ideas and very strict with him. interest in drawing and painting, inspired by certain animated Walt Disney films, and also used to explore the surroundings of his home, surrounded by forests, caves and lakes, and part of his later work would be strongly influenced by the experiences he had during his childhood in his hometown.
According to Miyamoto’s statements, during one of his many expeditions, he found a cave and, after days of indecision, he dared to enter it, which greatly influenced him when creating the videogame The Legend of Zelda, released for the Nintendo Entertainment System.
His daily life has always been one of his greatest sources of inspiration. A representative example of this was the way in which he created the character Chomp Cadenas from the Mario series, focusing on his neighbor’s dog, who spent the day chained.
At 18 years of age, in 1970, Miyamoto entered the Municipal School of Industrial Arts of Kanazawa to study the career of Industrial Design. He graduated five years later without an aligned job.In the beginning, Miyamoto did not plan to become a video game designer and was not interested in the visual field either; In fact, after his graduation, he showed great interest in the design of toys. At that time the Space Invaders video game began to become popular, so he started working for arcade machines, where he would launch his first works (being the most representative of them all Donkey Kong).
Regarding the opinion of his parents about his career, he pointed out that even though his mother was a traditional woman, “he supported me and encouraged me to use my creativity.wrote comics,drew pictures and things like that, and whenentered art school he continued to support me […] But whenstarted making video games for Nintendo […] my parents were somehow disappointed because they thought that Nintendo intended to make children waste their time playing instead of studying. “
It should be noted that in his youth he also had some appreciation for the manga and initially planned to become a professional manga artist. However, he was afraid to fail by choosing that race. In spite of everything, the influence of this type of Japanese comic is present in his works.
Shigeru Miyamoto Net Worth – $40 Million
Shigeru Miyamoto’s Salary – $1 Million Per Year
More Facts about Shigeru Miyamoto
The Shigeru Miyamoto’s statistics like age, body measurements, height, weight, bio, wiki, net worth posted above have been gathered from a lot of credible websites and online sources. But, there are a few factors that will affect the statistics, so, the above figures may not be 100% accurate.