Jens Bergensten

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Jens Bergensten
Jens Bergensten
Jens Bergensten at MineCon 2011
Birthday/Birthplace (1979-05-18) 18 May 1979
Örebro, Sweden
Citizenship Swedish
Other names Jeb, jeb_
Credit for Lead designer and developer of Minecraft
Wife/Husband Jenny Bergensten (born Thornell) (m. 2013)

Jens Peder Bergensten , also known as Jeb , or jeb _ because of his player nickname, is a Swedish video game designer. Since December 2010, he has worked for game developer Mojang AB as a programmer and game designer. He became the leading designer and developer of the popular indie sandbox game, Minecraft, after Markus Persson (“Notch”) resigned in December 2011.

Jens_Bergensten’s Biography

Bergensten started programming his first games at the age of 11 using BASIC and Turbo Pascal.At the age of 21, he was a designer of maps and mods for the first-person shooter game Quake III Arena. C ++ for game developer Korkeken Interactive Studio, which filed for bankruptcy and became Oblivion Entertainment, during which time he developed the Whispers in Akarra online role-playing game that was canceled due to consumer disinterest. p>

After the bankruptcy of Oblivion, Bergensten moved to Malmö and earned a master’s degree in computer science in 2008. During his studies he founded the indie game development company, Oxeye Game Studio, together with Daniel Brynolf and Pontus. Hammarber The studio became known for the Cobalt videogame platform and the real-time strategy videogame Harvest: Massive Encounter.

Until November 24, 2010, Bergensten worked for the online knowledge community, Planeto.

On May 11, 2013 Jens married Jenny Bergensten (née Thornell).

Mojang

Bergensten was originally hired as Mojang’s backend developer for the Scrolls game, but he started to program more and more important parts of Minecraft until he took over his development completely on December 1, 2011, after Markus Persson Bergensten was part of the team that developed Catacomb Snatch as part of the Humble Bundle Mojam event, where game developers can create a game from scratch in 60 hours.

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